Facebook CEO Takes Stand in Oculus Rift Theft 2 Billion Dollar Trial

Facebook CEO Takes Stand in Oculus Rift Theft 2 Billion Dollar Trial

The hoodie hipster CEO of Facebook, Mark Zuckerberg, donned a business suit to take the stand in a Dallas Courtroom yesterday in the ongoing Oculus VR Rift lawsuit over development code from ZeniMax Media. 

The main point of contention from ZeniMax Media stems from the alleged theft of code and other materials they claim were used to develop the Oculus Rift Virtual Reality Headset.

Facebook and Oculus Rift | News and Reviews

ZeniMax Media claims that their trade secrets and thousands of pages of proprietary documents were taken in the eventual sell of Oculus Rift VR to Facebook in 2014.  They also claim that there was an agreement for Facebook to not actively recruit ZeniMax employees which was broken.

Facebook and Oculus VR Inc. have countered that ZeniMax didn’t have concerns about their code or other claims until they learned that Facebook was purchasing Oculus VR Inc. for 2 billion dollars and wanted a piece of the virtual reality pie payoff.

Zuckerberg’s testimony was crucial to ZeniMax’s case as they were able to prove that the due diligence for the Oculus VR Inc.’s deal was started on a Friday and completed over the weekend for the finalization of the sale on Monday, which to some would seem unusual for a multi-billion deal.

Background on Oculus Virtual Reality Rift

Oculus VR Inc. originally was a Kickstarter campaign launched in 2012 to gain funding for the development of the Oculus Rift VR Headset.  This Oculus Rift campaign eventually raised over 2.5 million in crowdfunding that resulted in 5 pre-production Oculus Rift models.

Two of the Oculus Rift models were eventually shipped to Kickstarter backers as “development kits” known as the DK1 and DK2.  The main goal of these development Oculus Rift VR Headset Models was to encourage developers to create future content for the Rift’s eventual release.

How Does the Oculus Rift Virtual Reality Headset Work?

The Oculus Rift was designed with a stereoscope OLED display panel for each eye with integrated headphones that gives the user an immersive 3D experience both visually and with a 3D audio effect.  Using both rotational and positional tracking, the Oculus VR Headset creates a 3D user space that works whether you are walking, sitting, or standing in a room set-up.

CHECK OUT: REVIEW – OCULUS RIFT: YOUR CUBICLE WORKSTATION CLASS, TETHERED VR TICKET TO FLIGHTS OF FANCY

Why is All This Important and Not Just Another Business Lawsuit?

Although the Oculus Virtual Reality Rift is currently marketed as a gaming and entertainment system, the future applications are very important to Facebook.  Hence the purchase price of 2 billion, which Zuckerberg himself is now saying was closer to 3 billion.

The Oculus Rift VR system has some major social application potential that would allow users to inhabit the same VR space interacting with objects (like playing backgammon, chess, checkers etc.), and spatial voice communications.

It speaks volumes for the future social applications of virtual reality that the CEO of Facebook appeared in person this week in a Texas courtroom to defend against this litigation.  Zuckerberg has made no secret in his convictions that the Oculus virtual reality platform and technology is the future of social interaction and a vital objective of the social media giant.

Facebook would like to be the first major platform to offer members the ability to share virtual reality videos and interactions to enhance the social media experience.

Facebook Virtual Reality

The advertising and business applications could prove extremely lucrative as well.  Users will be more engaged with a sponsored link for a travel site if the ad actually takes them into a virtual reality world of the destination.

Businesses would be able to replace Skype and other teleconferencing platforms with a more “personal experience” of being in the same virtual conference room without the dependence of a laptop or projector.  Imagine being able to turn to a colleague sitting next to you in a virtual meeting knowing they are physically thousands of miles away.

Regardless of how this lawsuit settles or is decided, the clear winner in this is the consumer.  It is clear that investment in virtual reality systems is not going to be confined to the gaming industry, but also to the social and business directives being identified today for the future.

Are you a Virtual Reality enthusiast?  Check out the Latest News, Product Reviews, and Trends on everything Virtual Reality on I Wear the Tech.  We Find Tech that Fits YOU!


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